Дарс ўтишнинг интерфаол усуллари

Warm-up Ideas


Brainstorm (any level, individual or group)

Give a topic and ask learners to think of anything related to it. Write the responses for all to see, or ask a volunteer to do the writing. You can use this to elicit vocabulary related to your lesson.

Question of the Day (intermediate-advanced, individual or group)

Ask 1-2 simple questions and give learners 5 minutes to write their answers. Randomly choose a few people to share their answers with the group.

Yesterday (intermediate, group)

Have a learner stand in front of the group and make one statement about yesterday, such as “Yesterday I went shopping.” Then let everyone else ask questions to learn more information, such as “Who did you go with?” “What did you buy?” “What time did you go?” etc. Try this with 1-2 different learners each day.

Describe the Picture (any level, group)

Show a picture and have learners take turns saying one descriptive thing about it. Beginners can make simple observations like “three cats” while advanced students can make up a story to go with the picture. They aren’t allowed to repeat what someone else said, so they need to pay attention when each person speaks. Variation for individual: take turns with the teacher.

Criss-Cross (beginner-intermediate, large group)

Learners must be seated in organized rows at least 4×4. Have the front row of learners stand. Ask simple questions like “What day/time is it?” Learners raise their hands (or blurt out answers) and the first person to answer correctly may sit down. The last standing learner’s line (front-to-back) must stand and the game continues until 3-4 rows/lines have played. You can use diagonal rows if the same person gets stuck standing each time. To end, ask a really simple question (e.g. “What’s your name?”) directly to the last student standing. Variation for small group: the whole group stands and may sit one by one as they raise their hands and answer questions.

Show & Tell (any level, individual or group)

A learner brings an item from home and talks about it in front of the group. Give learners enough advance notice to prepare and remind them again before their turn. Have a back up plan in case the learner forgets to bring an item. Beginners may only be able to share the name of an item and where they got it. Be sure to give beginners specific instructions about what information you want them to tell.

Mystery Object (advanced, group)

Bring an item that is so unusual that the learners are not likely to recognize what it is. Spend some time eliciting basic descriptions of the item and guesses about what it is and how it’s used. If possible, pass the item around. This is an activity in observation and inference, so don’t answer questions. Just write down descriptions and guesses until someone figures it out or you reveal the mystery.

20 Questions

One person thinks of an object (person, place, or thing). Everyone takes turns asking yes/no questions until someone can guess correctly (or until 20 questions are asked). The difficult part is that you cannot ask “wh” questions!

Example: PINEAPPLE. Does it talk? No. Does it make life easier? No. Do you eat it? Yes. Is it something you would eat for dinner? No. Etc…

If someone makes a mistake in forming the question, other club members can help turn it into a proper question.

Can’t Say Yes or No

In this game everyone is given a certain number of coins or squares of paper (about 10). Everyone moves around the room starting conversations and asking each other questions. The only rule is that you cannot say the words YES or NO. If you accidentally say one of these words, you have to give a coin or square to the person who you said it to. Try to trick each other by asking questions that you would almost always answer with a yes or no. Think of other ways to trick your friends. Sometimes asking two quick questions in a row works well. (Especially tag questions: Are you new here? This is your first time in America, isn’t it?). This game is a great way to practise using small talk and to add variety to your vocabulary. It also makes everyone laugh.


Hot Seat

In this game, the club is split up into two teams. One member from each team sits facing the group. The leader holds up a word (or writes it on the board if you are in a classroom) for all of the team members to see except for the two players in the hot seats. The teams must try to get the person in the hot seat to guess the word or phrase. The first person to guess correctly gets to stand up and a new member from their team takes the hot seat. The person on the other team has to remain in the hot seat until she gets an answer first. You can keep score or just play for fun. This game can also be played in pairs. One pair member closes their eyes while the leader shows the word to the other pair members. The first pair to get the word right gets a point. Warning! This is a loud game because people tend to get excited and yell!

Ice Breakers

Name Bingo (beginner, large group)

Hand out a blank grid with enough squares for the number of people in your class. The grid should have the same number of squares across and down. Give the students a few minutes to circulate through the class and get everyone’s name written on a square. Depending on the number of blank squares left over, you can have them write their own name on a square, or your name, or give them one ‘free’ square. When everyone is seated again, have each person give a short self-introduction. You can draw names randomly or go in seating order. With each introduction, that student’s name square may be marked on everyone’s grid, as in Bingo. Give a prize to the first 2-3 students to cross off a row.

Similarities (beginner-intermediate, group)

Give each person one or more colored shapes cut from construction paper. They need to find another person with a similar color, shape, or number of shapes and form pairs. Then they interview each other to find 1-2 similarities they have, such as working on a farm or having two children or being from Asia. They can share their findings with the class if there is time.

Pair Interviews (intermediate-advanced, group)

Pairs interview each other, using specified questions for intermediates and open format for advanced students. Then they take turns introducing their partner to the whole class. Be sensitive to privacy when asking for personal information.

Snowball Fight (any literate level, group)

Give learners a piece of white paper and ask them to write down their name, country of origin, and some trivial fact of your choice (such as a favorite fruit). Have everyone wad the pages into ‘snowballs’ and toss them around for a few minutes. On your signal, everyone should unwrap a snowball, find the person who wrote it, and ask 1-2 more trivial facts. Write the questions on the board so the students can refer to them. Remember that each learner will need to ask one person the questions and be asked questions by a third person, so leave enough time. Variation for small groups: learners can take turns introducing the person they interviewed.

Beginning your lesson with a five-minute warm up

Here are ten ice breakers that make great warm ups in lesson plans.

A Few of My Favorite Things

At the risk of having the song stuck in your collective classroom head all day, this ice breaker is a good one for customizing to any topic. Whether you’ve gathered to talk about math or literature, ask your students to share their top three favorite things about whatever it is you’re there to discuss. If you have time, go back around for the flip side: what are their three least favorite things? This information will be even more helpful if you ask them to explain why. Will your time together help to solve any of these issues?

Brainstorm Race

Find out what your group knows about a topic before you begin a new lesson. Divide them into teams of four and present the topic. Ask them to brainstorm and list as many ideas or questions as they can come up with in a given amount of time. Here’s the kicker—they cannot speak. Each student must write his or her ideas on the board or paper you’ve provided.


Expectations are powerful, especially when you’re teaching adults. Understanding your students’ expectations is key to your success. Use this ice breaker to find out what expectations your students have about the new topic.

If You Had a Magic Wand

Magic wands open up amazingly creative possibilities. Pass a magic wand around your classroom before you begin a new topic and ask your students what they would do with a magic wand. What would they want revealed? What would they hope to make easy? Which aspect of the topic would they want to fully understand? Your topic will determine the kinds of questions you can ask to get them started.

If You Won the Lottery

What would your students do to effect change in your given topic if money were no object? This warm up lends itself well to social and corporate topics, but be creative. You might be surprised by its usefulness in less tangible areas as well.

Play-Doh Animals (or whatever)

This warm up takes a significantly longer time, but depending on your topic, it just might be the magical experience people remember forever. It works especially well when you’re teaching something that involves physical shapes, science for example. I know one teacher who used play-doh to teach plate tectonics. Have your students save their “warm up” models in baggies and modify them after the lesson to show their new understanding.

The Power of Story

Adults come to your classroom full of powerful personal experiences. When your topic is one that people are certain to have experienced in different ways, what could be a better introduction to a lesson than real-life examples. The only danger here is in controlling the time factor. If you’re a good facilitator of time, this is a powerful warm up, and unique every single time.

Super Powers

Super Powers is a good warm up for topics that involve a lot of mystery. What do your students wish they could have overheard in an historical event? If they could become very small, where would they go to find an answer to their question? This might work especially well in medical classrooms.

Three Words

This is a fast warm up that’s easily adaptable to any topic. Ask your students to come up with three words they associate with the new topic. The value in this for you, as a teacher, is that you’ll discover very quickly where your students’ heads are. Are they excited about this? Nervous? Unenthusiastic? Completely confused? It’s like taking the temperature in your classroom.

Time Machine

This is an especially good warm up in history classrooms, of course, but it could be used very effectively for literature too, even math and science. In a corporate setting, it could be used to understand the causes of a current problem. If you could go back in time, or forward, where would you go and why? Who would you talk to? What are the burning questions?

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